AI Insights · Timothy · October 2025
Top 5 io Games Performance in Guatemala Q3 2025
Explore the performance trends of the top 5 io games on a unified platform in Guatemala during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the top io games in Guatemala exhibited varied performance trends on the unified platform, with notable shifts in downloads, revenue, and active users.
Snake.io - Fun Snake .io Games from Kooapps Games saw its weekly revenue fluctuate, peaking at around $82 in late June and experiencing a resurgence to $56 by mid-September. Downloads remained robust, averaging around 16K to 18K weekly, with a peak of 18.6K in late August. Active user numbers showed a steady climb, reaching 192K in early September.
Snake Clash! by Supercent, Inc. maintained a steady revenue stream with a notable spike to $82 in late September. Downloads increased steadily from 9.8K in early July to over 13K by mid-September, while active users grew from 77K to over 95K during the same period.
Paper.io 2 developed by VOODOO experienced a gradual decline in downloads, with numbers decreasing from 8.3K to around 5.9K by the end of September. The active user base followed a similar trend, starting at 28K and stabilizing at around 21K by quarter's end. Revenue was modest, with a peak of $49 in late September.
Ocean Domination - Fish.IO from Ryan Rusk Games saw a dramatic rise in downloads, starting at just 389 and reaching over 15K in mid-September before dropping sharply. Active users mirrored this trend, peaking at over 21K in mid-September. Revenue remained low but showed some activity, peaking at $17 in early September.
Finally, Snake Lite - Snake Game by Hippo Lab had a consistent download rate, averaging around 3K to 5K weekly. Active users slightly declined from 13K to just over 10K by the end of September.
For more detailed insights and data on these games, visit Sensor Tower.